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Terms of Service

Version 1.0 · last updated 1 September 2026

1. Who We Are And What This Is

PSXForge ("PSXForge", "we", "us") is an online service at psxforge.com that lets you design games in your browser and compile them into disc images that run on original PlayStation hardware and emulators ("Builds").

These Terms of Service ("Terms") are a contract between you and Grzegorz Korycki, operating as the informal organisation "PSI-Q", Lubin 59-300, Poland, conducting lawful unregistered business activity under Polish law (dzialalnosc nierejestrowana). By creating an account or using the service you accept these Terms. If you do not accept them, do not use the service.

2. Your Account

2.1. You must provide a working e-mail address and keep your password secret. You are responsible for everything done through your account.

2.2. One person may hold one account unless we agree otherwise. Accounts are personal and may not be sold or shared.

2.3. You must be at least 18 years old to use the service.

3. Your Content

3.1. "Your Content" means everything you upload or create in the editor: projects, graphics, sounds, music, text, level data and the games you build from them.

3.2. Your Content remains yours. We claim no ownership of it.

3.3. You grant us a non-exclusive, worldwide licence to host, store, process, convert, back up and display Your Content, solely to operate the service (for example: building your game on our build servers, generating thumbnails, serving previews to you).

3.4. You are solely responsible for Your Content. You confirm that you own it or have the rights needed to use it, and that it does not infringe anyone's rights or break any law.

3.5. WE ARE NOT RESPONSIBLE FOR WHAT USERS CREATE. Games and assets made by users are theirs alone; they do not represent us, and we do not review, endorse or verify them. If you believe content on PSXForge infringes your rights, report it to [email protected] and we will review and, where justified, remove it (see section 9).

4. What You May Not Do

You may not use the service to: a) upload or distribute content you have no right to use; b) upload malware or attempt to break into the service or other accounts; c) scrape, crawl or bulk-download the service, its libraries or other users' content (see also section 8.5); d) overload the build servers or abuse the queue (automation that submits builds or AI jobs outside the normal interface is not allowed); e) resell access to the service or to its libraries; f) create content that is illegal in Poland or in your country; g) create, upload or distribute content that is manifestly illegal and requires immediate action. Such content is removed IMMEDIATELY and without notice, the account may be closed on the spot, and the matter is reported to the authorities where the law requires it.

We may suspend or close accounts that break these rules (see 11.2 for how).

5. Ai Generation Features

5.1. The service includes AI tools for generating images, sound effects, 3D models and animation frames. AI outputs are produced by machine learning models running on our own infrastructure. (Music is provided as a ready-made library, not generated - see section 6.)

5.2. Subject to the plan you are on, you may use the AI outputs you generate in your PSXForge projects and in the games you build from them, including commercially where your plan includes a commercial licence.

5.3. AI outputs may not be protected by copyright in some jurisdictions, may resemble other AI outputs, and are provided "as is". We do not guarantee that any AI output is unique, original or legally protectable, and we are not liable for how you use it.

5.4. AI features consume credits (section 7) and are subject to fair-use limits shown in the interface.

5.5. AI CAPACITY IS NOT GUARANTEED. Generation runs on limited computing capacity that changes over time. We do not promise that AI features are available continuously, and we do not promise any generation time - both depend on current load. Queues form at busy times and individual features may be paused temporarily. We monitor demand and add capacity in response to sustained load, but this is a best-effort commitment, not a service-level guarantee. A generation that fails on our side returns its credits automatically.

6. The Psxforge Libraries (Music, Graphics, Sounds)

6.1. The service includes built-in libraries of assets you can add to your projects. Each item shows its licence in the interface. Two kinds exist:

a) THIRD-PARTY ITEMS - marked with their original licence (for example CC0, Public Domain, CC-BY). That original licence is what governs the item. NOTE: CC-BY items require you to credit the author IN YOUR GAME OR ITS DOCUMENTATION; the author's name is shown next to the item and included in your project's credits data.

b) PSXFORGE LIBRARY ITEMS - marked "PSXForge-Library-1.0". These were created by us. Licence terms:

PSXFORGE LIBRARY LICENCE 1.0 - You may use the item in projects created with PSXForge and in the games you build with PSXForge, including commercial games, at no extra cost. - WITHOUT OUR PRIOR WRITTEN PERMISSION you may not extract, redistribute, sell or share the item outside of a PSXForge-built game, use it in other engines or tools, or include it in asset packs or collections. Permission requests: [email protected]. - The licence is non-exclusive and continues for games you have already built even if you stop using the service.

6.2. THE LIBRARIES AS COLLECTIONS ARE PROTECTED. The selection, tagging, descriptions, ratings and organisation of the libraries are our work, and the libraries are protected as databases under Directive 96/9/EC and the Polish Act on the Protection of Databases. Copying, extracting or re-using all or a substantial part of any library is prohibited, regardless of the licence of individual items.

6.3. Bulk downloading of library content - by scripts, scrapers, repeated systematic downloads or any other means - is prohibited.

7. Plans, Credits And Payments

7.1. Free and paid plans exist; their current limits and prices are shown on the pricing page. Paid features include storage, daily builds, AI credits and a commercial licence for Builds (see 8.2).

7.2. Credits are a unit of use for AI features. Credits have no cash value, are not transferable and cannot be redeemed for money. Purchased ("top-up") credits do not expire; plan credits renew and expire as described on the pricing page.

7.3. Prices may change; changes never apply retroactively to time or credits you have already paid for.

7.4. Payments are handled by third-party payment providers.

WITHDRAWAL AND REFUNDS (EU consumers). Credits and paid plans are digital services that we begin supplying immediately after purchase. At checkout you expressly request immediate performance and acknowledge that once the service has been fully performed - in particular once purchased credits have been spent - you lose the statutory 14-day right of withdrawal. This consent is required to buy: without it we could not deliver anything until the 14-day withdrawal period had passed. - Credits already SPENT on generations are consumed computing cost and are not refundable. - CREDIT PACKS: if you withdraw within 14 days, we refund the unspent part of the pack proportionally. - SUBSCRIPTIONS: a subscription delivers its value continuously, partly as daily benefits (including daily credit grants). If you withdraw within 14 days, the refund equals the plan price weighted half by the unused share of the billing period and half by the unspent share of the plan's credits. - A generation that fails on our side returns its credits automatically (5.5).

7.5. PLANS MAY CHANGE. The limits and features of every plan, including the free plan, are what the pricing page says today - not a promise for life. We may change them, for example to correct a plan design that turns out to be unsustainable. Material changes to plan limits or features will be announced at least 30 days in advance. Changes never take away plan time or credits you have already paid for (7.3).

7.6. DOWNGRADES AND STORAGE. If you move to a plan with lower limits - a cheaper plan or the free plan - and your stored projects exceed the new storage limit, you have 7 days from the change to reduce your usage by deleting content. After those 7 days we may delete stored projects and assets ourselves, starting from the largest, until your usage fits your plan.

8. Builds And Your Games

8.1. The games you build belong to you. You may distribute them freely in non-commercial ways on any plan.

8.2. COMMERCIAL USE (selling your game, crowdfunding it, monetised distribution) requires a plan that includes the commercial licence, as indicated on the pricing page, at the time you build the release version.

8.3. Builds contain our runtime engine. We grant you a non-exclusive, royalty-free licence to distribute the engine as an inseparable part of your built game. You may not extract, modify or redistribute the engine separately.

8.4. Builds may display a "Made with PSXForge" notice depending on your plan, as described on the pricing page.

8.5. Library items and AI outputs included in your Build are licensed as per sections 5 and 6; building a game does not change their licences.

8.6. You are solely responsible for the games you distribute, including their content, their legality and any obligations to credit authors of CC-BY assets.

9. Reporting Infringement

If you believe content hosted on PSXForge infringes your copyright or other rights, send a notice to [email protected] with: (a) the URL or project identifier, (b) a description of the protected work, (c) your contact details, (d) a statement that you act in good faith. We will review notices promptly and remove or disable content where justified. Repeat infringers' accounts will be closed.

10. Warranty And Liability

10.1. THE SERVICE IS PROVIDED "AS IS" AND "AS AVAILABLE". We do not promise uninterrupted operation, that builds will work on every console or emulator, or that stored data will never be lost. Keep your own copies of anything you cannot afford to lose.

10.2. To the maximum extent permitted by law, we are not liable for indirect damages, lost profits or lost data. Our total liability for any claim is limited to the amount you paid us in the 12 months before the event giving rise to the claim.

10.3. Nothing in these Terms limits liability that cannot be limited under Polish law, including liability towards consumers for intentional damage.

10.4. We are not a party to any dispute between users, or between a user and a third party, about user-created content.

11. Termination

11.1. You may delete your account at any time. We may first ask you to confirm; deletion removes your projects and stored content after 7 days.

11.2. We may suspend or terminate accounts that violate these Terms. Where it makes sense we give 7 days' notice first. However, content that is manifestly illegal and requires immediate action (4 g), or that exposes us to legal liability, is removed IMMEDIATELY and without any notice, and the account may be closed on the spot.

11.3. Sections 3.4, 3.5, 6, 8, 10 and 12 survive termination. Games you built and distributed before termination keep their licences (6.1.b, 8.3).

12. Changes, Law And Contact

12.1. We may update these Terms. Material changes will be announced in the service or by e-mail at least 14 days in advance; continued use after that date means acceptance. If you do not accept a change, stop using the service and, if you wish, delete your account.

12.2. These Terms are governed by Polish law. Disputes will be resolved by the court competent for Lubin (59-300), Poland. If you are a consumer in the EU, this does not deprive you of protections of your home country's law, and you may also use the EU ODR platform (ec.europa.eu/consumers/odr).

12.3. Contact: [email protected]. PSI-Q / Grzegorz Korycki, Lubin, 59-300, Poland.

See also the Privacy Policy, the Acceptable Use Policy and the Cookies page.

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